F1 22 Game Review: The new era of F1 gaming is here and it’s more immersive than ever

The latest Formula 1 video game from Codemasters and EA Sports features new cars, new physics, new circuits, supercars, VR, F1 Life and much more.

F1 22 Game Review: The new era of F1 gaming is here and it's more immersive than ever
F1 22 Game Review: The new era of F1 gaming is here and it’s more immersive than ever

F1 22

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Formula 1 has arguably undergone the most ambitious transformation in the history of the sport by 2022.

After years of frustration from drivers, teams and fans over the previous generation of F1 cars’ problems in following and overtaking other cars on the track, Formula 1 developed new technical regulations to overhaul the design of the cars. before the 2022 season, with the aim of reducing the ‘dirty air’ that is produced at the rear of the cars. F1’s own research revealed that the previous generation of cars lost 35% of their downforce when running three cars behind a lead car, and 47% when approaching one car’s length, which had a negative impact. in the races.

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As a result, the new 2022 F1 cars look and handle radically different to the previous generation, due to the vehicles relying heavily on an aerodynamic principle called “ground effect” for their downforce. There are a number of other new design elements that tie in with this philosophy, with larger wheels, wheel covers, wheel wings, new front wings, new rear wings and much more. For Codemasters and EA Sports, that meant a lot of work ahead of the release of F1 22, the latest release in their BAFTA award-winning official F1 video game series.

The F1 22 game includes a large number of new features, the principle of which is completely revised car physics, handling and tire models, with the aim of accurately simulating real-life sport. As someone who played a lot of F1 2021 (last year’s title), F1 22 feels completely different in many ways.






The rulebook changes, reflected in F1 22, make it easier to track cars in-game, just as F1 fans have seen in real life.

Changes to regulations, reflected in F1 22, make it easier to track cars in-game, just as F1 fans have seen in real life. This means more overtaking, more action and less frustration when trying to overtake a slower car, either with a different strategy or at pure pace. These changes mean that how you set up your car for each track is more important than ever and as such there is now more flexibility with setup changes, including a 1-50 slider for front wing angles and rear, instead of the 1- 12 sliders that players had in F1 2021.

In terms of the racing experience, the cars feel sharper at first when they’re turning through the corners, but mid-corner you do have a bit of understeer, detailing the drastic changes in both the handling physics and the updated tire models. The grip gets to you faster, but it also fades faster. More detailed feedback is provided to the driver as he tries to get traction out of slow corners, and when he gets it right, he is rewarded with lap time. The drive feels different, as you’d expect from such different cars, but the experience is more immersive and detailed.






In terms of the racing experience, the cars feel sharper at first when they’re turning through the corners, but mid-corner you do have a bit of understeer, detailing the drastic changes in both the handling physics and the updated tire models.

As a result of the big suspension changes, the cars are lower to the ground, so you get a jolt of feedback when going over high curbs, which are much more difficult, and when going over bumps on the track. The added weight of the cars can also be felt in these scenarios, and the cars are certainly slower than they are in 2021 due to the increased weight. But, for better or worse, Codemasters have not included ‘porpoises’ in F1 22, which has had an impact on drivers like Sir Lewis Hamilton in real life.

And it gets even better when playing in virtual reality. For the first time in the official F1 video game series from EA Sports and Codemasters, F1 22 supports VR with a number of different headsets, including Valve Index, Oculus Quest 2 + Link Cable, Oculus Rift S, HTC Vive, and HTC Vive Cosmos. . Unsurprisingly, playing an F1 game in VR is incredibly immersive.






Unsurprisingly, playing an F1 game in VR is incredibly immersive.

It’s the combination of being so low to the ground, the halo, the little mirrors, the speed of cars in your peripheral vision, and the ability to look around corners and at other cars, butit’s a brilliant experience that completely changes the feel of the game. In the preview build of the F1 22 game I was testing, there were some glitches when playing in VR, but these should be fixed with a patch before the official release of the game.

On the subject of immersion, the inclusion of former F1 racing engineer Marc Priestley in the game is an excellent move as he can provide interesting little bits of F1 lore throughout the game. He replaces the beloved race engineer character ‘Geoff’ whose voice you’ve heard in previous F1 titles. The audio in general has been significantly updated, with a new recording of the commentary teams, a new audio engine and an EA Music playlist, similar to how music is implemented in the EA Sports FIFA series of games.

Despite all the awesome new features that have been integrated into F1 22, there are some features that may prove controversial with the hardcore player base. The first of which is the introduction of Supercars in F1 22. These have been introduced with thePirelli Hot Lap challenges take place in real life with celebrities and F1 drivers before each race. It works similarly in-game, with certain challenges available in each race weekend in Career Mode and My Team. They are quite fun and some of the cars are nice to look at and to drive, but do they really belong in an F1 game?






They’re pretty fun and some of the cars are nice to look at and to drive, but do Supercars really belong in an F1 game?

And then there’s F1 Life, a new player social hub that players can customize to their liking and then show it off to their friends as it also doubles as a multiplayer lobby. Players can unlock fashion items for their avatar, household items like rugs and lights, and the social hub also displays supercars that players have unlocked.

In the preview version of the game I’ve been playing, there were some free options and you couldn’t buy any additional items, but it has been confirmed that additional items will be available to purchase through the in-game store. The custom lobby to show trophies to your friends is a cool addition, and I can appreciate all the work that has gone into F1 Life from a technical perspective, but personally I’m not interested in that aspect of F1 Life. It feels like EA Sports’ first big influence since its acquisition of Codemasters in 2021.






F1 Life, a new social player hub that players can customize to their liking and then show off to their friends, also serves as a multiplayer lobby.

There are some other fantastic new features for F1 22, including the introduction of drag racing, new cinematic formation laps, pit stops and safety car, expanded and improved My Team and Career mode (including two player racing) , adaptive AI and much more. The inclusion of cross-play, which will be added to the game after launch, is also a great addition.

F1 22 game review: 4.5 stars

With new game physics, reworked handling, and updated tire models, combined with updated track layouts (Spain, Australia, Abu Dhabi) and the new Miami circuit, F1 22 feels like the biggest Formula 1 game ever. realistic to date. The addition of VR, updated audio and tons of little tweaks make this one of the most immersive F1 games ever and even F1 fans won’t be disappointed.

F1 22 Champions Edition, which includes additional content and three days early access, will be released on June 28, 2022 for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC via Origin and Steam. The Standard Edition will be released on Friday, July 1, 2022.

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